![]() |
The BorriblesWhile on look-out duty in Battersea Park, Knocker and Finger discover a Rumble. A Rumble on Borrible territory! A plan is devised - send a crack team of Borrible elite into the very heart of Rumbledom to take out the leaders, thereby ending the Rumble threat. The plan is straight-forward, one Borrible
per leader, so why does Spiff send an extra adventurer? |
![]() |
The Borribles Go For BrokeOn the Great Rumble Hunt, Chalotte, a Borrible from Whitechapel, very nearly lost her life - and good friends had been left for dead - all because of the Rumble Treasure Chest. To Chalotte the treasure was evil and she had sworn never to go on another adventure. But, when Chalotte and the other survivors discover that Sam the horse is in danger they know they have no choice - Borribles always help their friends. Their attempts to rescue him lead them into the second Great Borrible Adventure! |
![]() |
Across the Dark MetropolisBattersea was no longer safe for a Borrible. Driven on by the fanatical Inspector Sussworth, the SBG were closing in, determined to wipe them out once and for all. It was time to break out, escort Sam the horse to safety in Neasden, then return to the old Borrible life of independence and freedom. So began a perilous trek across the dark metropolis that would test the courage and cunning of the Adventurers to the limits. |